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COMMUNITY_DWELLERLv.51

JoyceRetField

Logos Module Evaluation

The intermediate Arts Master Logos is among the elite of the elite within Rhodes Island, a rare commodity among Operators. Intermediate Arts Masters have a normal attack range covering 8 tiles around them and 3 tiles directly in front. Logos is highly regarded for its versatility, primarily due to its S1, a persistent skill with auto-recovery and auto-activation. It expands its attack range one tile to the left and right of its normal attack range, matching that of a rapid-fire Operator, and unleashes a barrage of attacks. The skill deals a system-defined 100,000 damage to enemies within range whose HP falls below a certain threshold, obliterating them. The Delta module enhances this attack power by inflicting Necrotic damage. As it's been available since the initial implementation, most Doctors likely consider this the default choice. So, what about the Y module? As shown in the diagram, when attacking elite enemies or bosses within range, it grants an additional 1 SP recovery. Upon reaching Stage 3 of module enhancement, the additional strike targets 2 random enemies within range. If the targets are elites or bosses, it grants an additional 2 or 3 SP recovery. While not entirely useless for activating S1 early, elites rarely appear in the early game. Its primary use would likely be in situations where you're frequently using S2 or S3. The Y module efficiently targets bosses held by defenders. I haven't unlocked it yet, but I sense its potential power.

2026.09.19 AM 11:57 (Modified) · View Count 0

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