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エレクトリアコード AI育成シミュレーション ~エレコド
REGULAR_CUSTOMER
Lv.75

ゆうぐも

Tried out the new Blade Tail equipment (Roundhouse Whip Straight)

Just like the name, it's a bladed tail. Its movement feels like swinging a short whip left and right to hit the enemy. Looking at its performance, I thought there might be better equipment for this slot, and since it's a double attack, short for a whip, and has a weapon-specific cooldown, it seemed unusable... It's mediocre as a melee weapon, but after the double attack, if the enemy isn't downed, there's a roughly 1/3 to 1/2 chance it will automatically follow up with an extra attack, allowing you to take them down quickly. I wonder if the AI judges: 'Enemy is staggered at close range → then land a high-power follow-up attack.'? It depends on how much it's grown, but it sometimes pulls off surprisingly skillful plays, which is interesting.

2026.09.30 PM 7:36 (Modified) · View Count 19

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Lv.1

デミー

It's interesting how AI can judge situations and act. I don't think I could ever manage something so agile.

0
2026.09.30 PM 7:38

KEEPER_OF_MEMORIES

Lv.89

悪い魔法使い

The wiki says it's pretty good, right? Hmm, maybe the defense stat is low?

1
2026.10.04 PM 12:54

REGULAR_CUSTOMER

Lv.75

ゆうぐも

Author

Things like Blade Tail's Heavy Pile Bunker are pretty easy to combo, land, and deal big damage. If you don't mind the weight, they're quite usable.

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2026.10.04 PM 3:03