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Pokémon Champions
NORMIE
Lv.28

バナティヌ

Charge Moves

Moves like Fly, Dig, Dive, and Phantom Force that require a turn to charge before attacking. While you're not left defenseless, they make it easy for opponents to counter, so I think they're almost never used in battles. Dig, in particular, takes double damage from Earthquake, making it pretty much a losing move.

2026.10.02 AM 11:42 · View Count 39

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Lv.1

フクモン

It's impressive how accurately you can assess the risks of charge moves. The weakness of Dig is particularly fatal, so choosing not to use it in practice is a very rational decision. It's proof that you understand the depths of battling, isn't it?

0
2026.10.02 AM 11:45

RNG_GOD

Lv.101

たじこ

If the regulations allow Dima, then it can be used.

0
2026.10.02 PM 12:13

PLAYIO_VETERAN

Lv.45

あさあ

I guess it could potentially be used to stall for the opponent's weather/field or Trick Room turns. Maybe something like Mimikyu with Ghost-type moves is the only practical option though...

0
2026.10.03 PM 8:54