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Game Basics
Purchased with Google Play discount. No Korean translation. 1. Each ship has three stats: power / ecosystem / resistance These correspond to managing fuel / oxygen / hull levels, respectively. 2. The higher the power, the less fuel is consumed. The higher the ecosystem, the less oxygen is consumed. The higher the resistance, the less hull damage is taken. 3. The maximum for fuel, oxygen, and hull is fixed at 100. Think of it as a percentage. 4. The interstellar map seems to be fixed entirely, or at least the early parts. This shows that even if ships have the same number of stat slots, their actual efficiency can differ. (The ship in photo 3 and the ship in photo 5 both have 1 power slot, but the fuel required to reach the first star is different.) Could it be proportional to ship size? (Uncertain) 5. Each ship requires different elements to increase its fuel, oxygen, and hull levels. 6. The elements needed to increase hull levels and the elements needed to repair damaged hull slots may differ.
2026.07.22 PM 11:40 ยท View Count 24
Lv.87
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Is it fun?

