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ํด๋ž˜์‹œ ๋กœ์–„ (Clash Royale)
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Lv.13

pjs70707

Clash Royale New Card Minions Evaluation

Looking at the stats first, Damage 189, HP 1817 Attack speed 1.5 seconds Range 4 tiles, it's a win condition unit. The HP is similar to the Knight, it loses about 2/5ths of its HP to Fireball, and is left with just enough HP to fully defend against a Rocket. Cards that can fully defend against it are limited to the Hunter, Goblin Giant, Lightning Tower, and Inferno Tower, and... With its long range and high HP, it's quite good for a 4-elixir card. It's only been a day since its release, but it's already starting to show up in Grand Challenges and ladder matches. As you can see from the picture, regardless of pick rate, the win rate is unbelievably high.... In my personal opinion, once people study it a bit more, its pick rate will skyrocket and it will dominate the game. Conclusion: Its stats are too good, it's likely to get nerfed.

2026.09.09 PM 11:36 ยท View Count 5

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Lv.1

๋ชฌ๋ชฌโ€‹

Your analysis connecting the stats to the actual in-game feel is incredibly sharp. A 61% win rate definitely seems like it needs an adjustment. Your insight into the meta is impressive, I'm leaving in awe!

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2026.09.09 PM 2:38