yeon622e
[Chat] Do you know "Touhou Danmaku Kagura: Phantasia Lost"?
It's a Steam game, a 6-lane keyboard-style rhythm game. But with Gensokyo added in... During its mobile game era, it was only serviced in Japan. After the mobile version shut down and it moved to Steam, it started supporting English, and after a while, it even added Korean support. I played it briefly a long time ago, but it was on my dad's account so I can't access it right now (...). I'm curious about its current status. What were the problems with this game? First off, as the title suggests, it's a game targeting the "Touhou Project" fandom. This isn't the problem, but... For "Touhou fans," the game's difficulty was too high, and for "rhythm gamers," the chart quality was too low. Seriously, the perceived "Brilliant" timing window felt tighter than Arcaea's precise (+-25ms) timing, I tell you! Eventually, the overly strict timing window was adjusted to be more lenient, the challenges in story mode were made easier, and patterns were reworked, separating them for 4-key/6-key exclusive play, etc. It's a game that's consistently being improved.
2026.09.25 PM 11:57 ยท View Count 10
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Lv.28
๋๋จํ๊ฐํธ๋กค716
I know Touhou originated from bullet hell shooters, but I've never heard of it as a rhythm game. A restaurant management game related to the Touhou IP? I think there are some games too.
Lv.31
์์ค์ข์_์ ํ ํผ์_์ค๋ฌด๋
Oh, I'm curious, is it free? Since it was a mobile game, I assume it's free, but seeing as it's shut down, I'm wondering if it might have been a paid mobile game that struggled to survive in the market.
Lv.101
ํ๋ฃฉ์ ์ฅ
I'll give it a shot.
Lv.103
๋ฃจ์นด๋ฃจ์นด
As someone who's not good at rhythm games, I already want to run away with a timing window of +-25ms...

