Pentagon
1.21.4 64-bit Far Lands 3 (The End)
In the 26.3 debug version of Far Lands, the corners of the End's Far Lands were missing and the surrounding Far Lands had a random appearance. However, in 1.21.4, when I moved to the corner Far Lands at coordinates 1x8087e 6436q, similar to the Overworld, the edges also looked like corners. In version 26.3, the edge Far Lands were fine, so I wondered why it was like this here, and if I did something wrong. But then I thought, perhaps in version 26.3, the corner Far Lands were removed entirely, so they weren't affected? First, as this Far Lands approached the corners, it changed into layers, and as one side got closer to coordinate 0, the randomness increased, revealing the Far Lands we knew. Unlike the Overworld, loading was much faster. The Far Lands in the Overworld evaporated quite quickly, but in The End, they lasted much longer. When I moved to approximately 9q8087e coordinates, many gaps were visible, and around 10q8087e coordinates, the Far Lands had almost completely evaporated. The corners disappeared around coordinate 124z. It looks like a stretched-out version of the debug Far Lands from version 26.3.
2026.09.27 PM 3:11 (Modified) ยท View Count 7
Join the Board and leave a comment.

Join the conversation

