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FORGETFULLv.18

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[Guide] Things to Know When Clearing Reverie

Time (Reverie) HP: 72 As you progress to the later stages, defensive measures and status effects will continuously pressure you. Various gimmicks are interconnected, so if you exhaust your resources recklessly in the early stages, the later stages will become difficult. Phase 3 Gimmick Five time-limited status effects are applied. These gimmicks significantly deplete the player's HP. Therefore, it's realistically difficult to completely preserve HP in Phase 3. You can't reduce the status effects unless buffs are transferred to you. Mid-game (Phase 4) โ€” Rewind Time uses Rewind. Player barriers are halved. Simultaneously, the current phase number is reset to half. Thus, strategies involving stacking many barriers can be countered by Rewind. Max HP 0 Gimmick Condition: Status duration < Current phase number If the condition is met, Max HP decreases to 0. Furthermore, statuses cannot be transferred or replaced. Therefore, actions that carelessly reduce status duration might inadvertently trigger this gimmick. In Phase 5, it's confirmed that the final card destroys all of the player's barriers.

2026.10.05 PM 1:23 ยท View Count 3

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Lv.18

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Phase 7's Time uses a card that destroys all barriers and reduces the duration of all status effects by 1. This simultaneously pressures the player's defense and status. In Phase 7, I just used all the strong attack cards I had and won, so I recommend you guys use this method when you're cornered too.

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2026.10.05 AM 4:25