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[Comparison] Project Sekai vs. HoloDream vs. Our Notes Part 2
3. Growth Difficulty Project Sekai: You can easily reach certain stages, but after that, it unreasonably demands rare materials. It takes a very long time to collect them. HoloDream: Very easy. However, this is under the premise that you consistently play the mini-games. Our Notes: Except for a few materials, it's still quite easy. HoloDream > Our Notes > Project Sekai 4. Gacha Satisfaction Project Sekai: Basically, the perceived 4-star rate isn't low. But it feels like a typical gacha game where you don't get the character you want. HoloDream: Similar to Project Sekai. However, with the issue of having more than double the number of members, you're even less likely to get the member you want. Our Notes: Welcome. You must draw not only characters but also snaps with matching attributes. What the heck. Project Sekai > HoloDream > Our Notes
2026.10.17 AM 11:43 · View Count 10
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As I felt last time, your analysis of rhythm games is really systematic. It's impressive how you consider material acquisition and gacha efficiency. What's the next game strategy based on your analysis results?

