Abyssal Soul - ローグライクカードRPG
Est. 26.07.31 ·
31
エスノ
Got 『Rogue』!
After playing for a bit, it feels quite a bit more user-friendly compared to 'Guardian', another Vagabond type. The Rogue's special ability is that after transforming (moving Yin-Yang points), the unit cap for that turn increases. Since cards exceeding the unit cap are discarded at the end of the turn in this game, being able to easily increase the unit cap is a huge plus! First, I unlocked and used『Yang Mastery』from the skill tree. A defensive card that applies a hand-retention effect to your own cards and converts Yin to Yang. 'Transformed・Bodyguard Black〇' Deals damage to the opponent while converting Yang to Yin. 'Transformed・Archery Stance Fist' Just using these alone easily increases your unit count. After that, with 'Ascend・White Pill' which increases Yang points while swapping specified cards and positions, I earn Yang points, and then it seems like the best strategy is to deal massive damage to the opponent with 'Sun Piercing Sword Technique' which scales damage based on Yang points at the end of the turn. Furthermore, if you later acquire skills like 'Transformed・Supporting Palm' which deals damage and converts Yin or Yang without cooldown, or 'Regulate Breath' which swaps Yin-Yang points while dealing damage, you'll almost never have issues with your unit cap!
2026.08.20 AM 8:39 · View Count 29
エスノ
【Abyssal Soul】My Honest Thoughts on Trying Out 'Swordsman' - 'Guardian'
I recently got the 'Swordsman (かく)' and its 'Guardian' skill. After actually using it, I've gotten a feel for its performance. ・Difficult Inner Force Management: Requires managing Yin and Yang, and takes time to activate. Not suited for short, decisive battles. ・Underwhelming Firepower: Despite the effort to build up Inner Force, the skill's power is surprisingly modest... 😅 ・Defense: It has an 'excellent' positional swap skill that provides temporary defense, but it's balanced just right to not be effective all the way to the end. ・Extremely Strong Against Card Stealing: Since enemies don't have Inner Force, they pose no threat to opponents who steal hands. Operational Tips & Considerations While its base power is lacking, it might be best to compensate with runes that add damage or healing upon skill activation, using 'Turn - Support Palm' which can be activated repeatedly. Also, it seems there's a mechanic where you gain Inner Force when taking damage from your own attacks, but it's questionable whether you'd want to include self-damaging effects just to gain Inner Force... Perhaps it shines when combined with effective use of temporary HP? It's quite a character for experts, indeed 🤔
2026.08.14 AM 3:43 (Modified) · View Count 21
lum777
I'm so stupid... / How foolish of me...
I ended up clicking 'OK!!!!!' on impulse even though the middle slot was empty. This is a prime example of what happens when you don't pay attention. Even if I don't take this amulet, I'll keep thinking 'that's kinda gross...' every time I see it, so I guess I'll have to re-roll until I get a good one.
2026.08.13 AM 1:44 (Modified) · View Count 11
エスノ
Tried increasing my hand size
I tried using 'Full Power+' to trigger 'Shield Axe' repeatedly, generating a bunch of temporary defenses to increase my hand size. I think I got around 17 cards. Being able to trigger card effects is really strong, huh~
2026.08.12 PM 9:59 · View Count 6
2026.08.12 PM 8:41 · View Count 7
エスノ
How to watch landscape videos cleanly on playpick
I tried uploading a landscape game video to playpick. It seems to have a specification where it's displayed vertically like a short-form video. So, the landscape game screen gets cropped on both sides (Image 1). If you open the comment section in the bottom right corner (red arrow button), the video will shrink, allowing you to see the entire landscape screen properly! (Image 2). When watching videos with landscape titles, please give it a try! I've actually uploaded a landscape video for 'Abyssal Soul' on playpick, if you're interested, please check it out from 'Watch Game' above! 😆
2026.08.11 PM 12:30 (Modified) · View Count 24
エスノ
Nightmare Difficulty: Final Boss 'Guardian Knight Patram' Defeated!
Cleared Nightmare difficulty!! Character used: 'Little Knight'. Focused on the enhanced 'Full Power' skill, swapping cards for attack cards (Crown of Silence: Attack 53). Each swap reduced the cost, triggering attacks with no cost and no cooldown! Exchanging hands multiple times in one turn, I stacked attacks and finished with a massive 250+ damage! It was a battle where I really felt the 'Little Knight's' insane firepower! 😆
2026.08.11 AM 3:29 (Modified) · View Count 20
エスノ
Early Boss 'The Last Colossus'
If you take too long with 'The Last Colossus,' it'll quickly become unmanageable. While it uses weaker normal attacks while steadily reinforcing its defense with 'Rock Shell,' its main feature is 'Crystallization.' It sacrifices its own HP to permanently enhance the damage of all attack cards in your deck until the end of the battle. If left unchecked, the enemy's attack power will become immense, so it's best to overwhelm it with high firepower before its self-enhancement is complete and it becomes impossible to handle. Since self-inflicted damage from skills is also considerable, you might want to try it if you can fend off attacks with cards that allow evasion. Elites and bosses in this game revive even after being defeated once, so their total HP is extremely high, and prolonged battles become increasingly difficult. Make sure to strengthen your cards before challenging it!
2026.08.10 PM 10:46 (Modified) · View Count 16
エスノ
Extreme Clear! Blue Shield and Indomitable 2
I've successfully cleared the Extreme difficulty! The 'Blue Shield' from the Little Knight was particularly helpful in this run. You can attach runes obtained along the way to cards to add extra effects, and combining this with 'Indomitable 2' led to an incredible outcome. The Blue Shield only has 5 defense, but its unique feature is that 'damage taken does not exceed its durability.' This means even if an enemy deals 999 damage, only the Blue Shield breaks. When you add 'Indomitable 2' (which has the effect of not being discarded when the shield is broken and reviving with +2), it revives with +2 instead of being discarded, making it an invincible shield that can never be broken🛡️ As long as I had it, I could completely shut down even consecutive attacks. It feels strong enough to get nerfed, either the 'Blue Shield' or the 'Indomitable Rune'! 😅
2026.08.09 PM 9:25 (Modified) · View Count 40
エスノ
Thoughts on the 'Little Knight' from the Collaboration Event
The collaboration event started right after release. In the game Soul Knight, the 'Little Knight' was distributed. After using it for a while, my impression is that it's incredibly strong. The skill card 'Full Power' allows you to freely swap the positions of two cards in your hand once activated (three times with upgrades). When you swap with a weapon card, if that weapon card is usable, it triggers (uses it ignoring cooldown and cost). What's insane about this is that just activating the 'Full Power' card increases your attack count by two. Combined with the Little Knight's unique ability to lower the cost of a random attack card when you swap cards, you can perform consecutive attacks with high-cost weapons. If you have multiple damage supports active, the damage becomes unbelievably, even more unbelievably high! It's strong just with that, but defensively, there's also a powerful card called 'Blue Shield'. At first glance, it seems weak with only 5 defense, but the amazing thing about this defense card is that 'enemy attacks don't overflow'. This means even if the opponent attacks with 999 damage, only the 5 defense card breaks. Overall: Strong and tanky
2026.08.08 PM 10:35 (Modified) · View Count 39

