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TerraGenesis攻略

Est. 26.08.15 ·

5

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name0001less

TerraGenesisの簡単な攻略法を紹介 不定期で更新します てか外部攻略サイトほとんどないんだよね…… システムの都合上、古い投稿ほど下にあります

Board rules
PIONEERLv.37

name0001less

Facility Effects 5 (Biosphere)

Water: Underground Tank Water: -4 Electrolyzer Water: -40, Oxygen: +10 Ice Rocket Water: -120, Pressure: -10, +3,000c Cloud Maker Water: +4 Aquifer Water: +40, Pressure: +10 Comet Inducer Water: +120, Heat: -10, +8,000c Biomass (Biosphere): Tidal Generator Aquatic Life: +1 Oceanic Research Group Aquatic Life: +2, Oxygen: +10 Reef Lab Aquatic Life: +3, Water: +20, Population: +10 Auto-Seeder Terrestrial Life: +1 Eco-Simulator Terrestrial Life: +2, Heat: +10 Zoological Society Terrestrial Life: +3, Pressure: +20, Water: -20 Population: Habitation Unit Living Space: +100 Habitation Block Living Space: +2,500, Oxygen: +10 Habitation Dome Living Space: +50,000, Water: +20, Oxygen: +10 Children's Center Population: +10 Transit Network Population: +80, Oxygen: -10 Spaceport Population: +120, Pressure: +10, +10,000c (※1) ※ Refer to Facility Effects 3 for details.

2026.09.21 PM 5:47 · View Count 0

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PIONEERLv.37

name0001less

Effects of Each Facility 4 (Biosphere)

Temperature: Cooling Facility Heat: -4 Air Platform Heat: -40, +3,000c Solar Blockage System Heat: -100, Oxygen: -20, -5,000c Heat Cluster Heat: +4 Excavation Pit Heat: +60, Pressure: +10 Orbital Mirror Heat: +120, Oxygen: -20, Water: -10 Pressure: Energy Storage Facility Pressure: -4 Biophix Lab Pressure: -40, Oxygen: +10 Hydrogen Processor Pressure: -100, Water: +20, Heat: +10 Thermal Dust Pressure: -4 Gas Generation System Pressure: +60, Oxygen: +10 Pocket Mining Pressure: +100, Oxygen: +20, +2,000c Oxygen: O2 Filter Oxygen: -4 Carbon Fixer Oxygen: -40, Pressure: +10 Water Maker Oxygen: -80, Water: +20 Oxygen Collector Oxygen: +4 Cyano Garden Oxygen: +60, Pressure: -10 Seaweed Farm Oxygen: +120, Water: +20, Pressure: -10

2026.09.21 PM 5:44 · View Count 0

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PIONEERLv.37

name0001less

Effect of Each Facility 3

Resources (※3) Carbon: 3c per 1kg (approx. 2.666c) Iron: 5c per 1kg (approx. 5.333c) Silver: 22c per 1kg Palladium: 40c per 1kg Rhodium: 50c per 1kg ※1: 0c in Expert mode ※2: Halved in Standard or higher ※3: Standard or higher is as follows: Carbon: 1c per 1kg (approx. 1.333c) Iron: 3c per 1kg (approx. 2.666c) Silver: 11c per 1kg Palladium: 20c per 1kg Rhodium: 25c per 1kg

2026.09.21 PM 5:42 (Modified) · View Count 0

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PIONEERLv.37

name0001less

Facility Effects 2

Water: Underground Tank Water: -4 Electrolyzer Water: -40, Oxygen: +10 Ice Rocket Water: -120, Atmosphere: -10, +3,000c Cloud Maker Water: +4 Aquifer Water: +40, Atmosphere +10 Comet Guidance System Water: +120, Biomass: -10, +8,000c Biomass: Algae Garden Biomass: +8, Water: -4 Kelp Forest Biomass: +80, Oxygen: +30 Coral Reef Biomass 120, Population: +20, +4,000c(※1) Soil Farm Biomass: +4 Grass Farm Biomass: +40, Water: -10 Artificial Forest Biomass: +100, Oxygen: +20, Water: -20 Population: Habitation Unit Housing Space: +200(※2) Habitation Building Housing Space: +5,000(※2), Oxygen: +10 Habitation Dome Housing Space: +100,000(※2), Water: +20, Biomass: +10 Children's Center Population: +10 Traffic Network Population: +80, Biomass: -10 Spaceport Population: +120, Atmosphere: +10, +10,000c(※1)

2026.09.21 PM 5:41 · View Count 0

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PIONEERLv.37

name0001less

Effect of Each Facility 1

Temperature: Cooling Facility Heat: -4 Air Platform Heat: -40, +3,000c Solar Shading System Heat: -100, Biomass: -20, -5,000c Heat Cluster Heat: +4 Excavation Pit Heat: +60, Pressure: +10 Orbital Mirror Heat: +120, Biomass: -20, Water: -10 Pressure: Energy Storage Facility Pressure: -4 Biophix Lab Pressure: -40, Biomass: +10 Hydrogen Processor Pressure: -100, Water: +20, Heat: +10 Thermal Dust Pressure: -4 Gas Generation System Pressure: +60, Oxygen: +10 Pocket Mining Pressure: +100, Oxygen: +20, +2,000c Oxygen: O2 Filter Oxygen: -4 Carbon Fixer Oxygen: -40, Pressure: +10 Water Maker Oxygen: -80, Water: +20 Oxygen Collector Oxygen: +4 Cyano Garden Oxygen: +60, Pressure: -10 Seaweed Farm Oxygen: +120, Biomass: +20, Pressure: -10

2026.09.21 PM 5:39 · View Count 0

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PIONEERLv.37

name0001less

Satellite Facility 6 (Planetary Defense Network)

Main countermeasures based on remaining time: Here are the recommended settings with a high success rate (over 90%) calculated from the remaining time until asteroid impact. (Even if you didn't understand the previous two explanations, just setting this will get you through.) Apart from the mission name, numbers are abbreviated as 1, 2, and 3 from the left. 11 hours 15 minutes: Change course, 3, 3, 2, 1 Notes: Cost 25,000,000, Success Rate 100% 11 hours 15 minutes: Change course, 3, 2, 2, 1 Notes: Cost 20,000,000, Success Rate 94% 9 hours: Change course, 2, 3, 2, 1 Notes: Cost 25,000,000, Success Rate 94% 8 hours 26 minutes 15 seconds: Change course, 3, 3, 1, 2 Notes: Cost 37,500,000, Success Rate 100% 7 hours 30 minutes: Evaporate completely, 3, 3, 2, 3 Notes: Cost 187,500,000, Success Rate 100% 6 hours 45 minutes: Change course, 2, 3, 1, 3 Notes: Cost 56,250,000, Success Rate 98%

2026.08.26 AM 4:54 (Modified) · View Count 4

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PIONEERLv.37

name0001less

Satellite Facility 5 (Planetary Defense Grid)

Training: Minimal: 0.75x, 0.75x, 1x Standard: 1x, 1x, 1x Strict: 1.25x, 1.25x, 1x Equipment: Basic: 1x, 0.75x, 0.75x Standard: 1x, 1x, 1x Cutting-edge: 1x, 1.25x, 1.25x Vehicles: Disposable: 0.75x, 0.75x, 0.75x Modified: 1x, 1x, 1x Custom-made: 1.25x, 1.25x, 1.25x Teams: 1: 1x, 1x, 1x 2: 1x, 1.25x, 2x 3: 1x, 1.4x, 3x As a basic operation, we'll focus on either changing the course or complete evaporation (shattering has an element of uncertainty in success rate even with the maximum option). Since vehicles increase both time and cost, it's more efficient to get both training and equipment instead. Also, the number of teams drastically increases costs, so if you have plenty of time, operate with team 1. However, skimping on vehicles means you need to increase teams instead, so it's not recommended unless you're short on time. To be continued

2026.08.26 AM 4:45 (Modified) · View Count 13

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PIONEERLv.37

name0001less

Satellite Facility 4 (Planetary Defense Network)

Experts Only: World Killer Asteroid: In expert mode, asteroids large enough to destroy a planet can arrive. If you fail to avoid the extinction event in time, approximately 26,000mK increase, 200,000Pa increase, complete collapse of multiple bases (everyone dies), and loss of about 1/3 of research data (multiple random Grade 2 or 3 items will be targeted) will occur simultaneously, forcing you to restart terraforming. You must have the Planetary Defense Network constructed to avoid this. Planetary Defense Network: This facility is for planning operations to avoid extinction events. Here, the base time, base success rate, and base cost will be based on the recovery mission items in the initial settings. Subsequent items will only list the multiplier from the initial settings. Recovery Missions: Course Change: Time: 9 hours, Success Rate: 75%, Cost: 20,000,000 (3x, 3x, 2x) Shattered: Time: 3 hours, Success Rate: 25%, Cost: 10,000,000 (1x, 1x, 1x) Completely Evaporated: Time: 6 hours, Success Rate: 50%, Cost: 50,000,000 (2x, 2x, 5x) To be continued

2026.08.26 AM 4:32 (Modified) · View Count 11

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PIONEERLv.37

name0001less

Satellite Facility 3

Standard Only: Lagrange Academy: Adds sliders that allow you to freely control the four items under Independence, which normally can only be changed through events, without using cultural points. The amazing part is that you can even adjust stats that cannot be assigned to the opposite side at the start of the game (though they can be set to 0%). For example, with the Gaia faction, construction speed is slow, but you can switch to Industrial type only when building and then immediately switch back to prioritizing Biomass. If the faction is UNSA, you can build it for half price. Orbital Scanner: When placing a mine, the approximate mining amount will be displayed in light blue. ...That said, according to the AI, it's a subtle color change that's hard for ordinary people to notice, so it seems more efficient to search around areas with brighter colors. You can also turn it off to make it easier to investigate submerged areas. If the faction is Horizon, you can build it for half price.

2026.08.24 PM 8:01 (Modified) · View Count 5

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PIONEERLv.37

name0001less

Satellite Facility 2

Standard Only: Soletta: Automatically adjusts from the current value by 10% towards the target value (187,200mK~387,000mK*) every minute (on Mercury, it will be less than +1% of the Paradise target value (287,000mK) in about 50 minutes). When activated during random events in the biosphere or on Earth where temperature fluctuations become less than ±2/min and uncontrollable, it always adjusts to a stable temperature. Can be built for half price if the faction is Gaia. *Although the game displays 187,000-387,000, the actual minimum temperature it reacts to is 187,200. Sky Farm: Automatically achieves the conditions for water and biomass (biosphere) in terraforming (habitable, but not paradise). This not only solves the problem of supply not keeping up with biomass consumption due to excessive population growth in the beginner stage but also makes it possible to clear even with a biosphere of 0. It can be built for half price if the faction is Hephaestus, but since there are no convenient planets with temperature, pressure, and oxygen all present but lacking only water, there are no benefits for clearing (effects like removing water from Earth to make all land are valid).

2026.08.24 PM 4:53 (Modified) · View Count 12

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