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TerraGenesis攻略

Est. 26.08.15 ·

5

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name0001less

TerraGenesisの簡単な攻略法を紹介 不定期で更新します てか外部攻略サイトほとんどないんだよね…… システムの都合上、古い投稿ほど下にあります

Board rules
PIONEERLv.37

name0001less

Satellite Facility 1

Satellite Facility: Satellite facilities are available on Standard difficulty or higher. To use these facilities, you must build a spaceport at your base. Additionally, if there is a moon around the planet at the unlocked stage, you can build additional facilities. The number you can build varies depending on the size of the moon (5 levels). Moon facilities do not affect the environmental level but are only available in the population menu. All of these are quite convenient features, so if you want to see the population and economy of your planet grow in earnest, try Standard. The construction cost for the Space Elevator is 100,000,000 and takes 36 hours, while other facilities cost 50,000,000 and take 24 hours. Standard and above: Space Elevator: Can only be built if there is a spaceport at a base between 3°N and 3°S latitude. It increases the population growth of bases accessing the satellite by +250 and also increases income by 50,000. Furthermore, it provides a +100 population growth effect to all other owned bases. If your faction is FFI, you can build it for half price.

2026.08.19 AM 1:49 (Modified) · View Count 20

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PIONEERLv.37

name0001less

Changes by Difficulty 2

Beginner: Culture Points for Independence: Multiple can be used Satellites: Unavailable Biosphere: Unavailable Standard: Culture Points for Independence: Multiple can be used Satellites: All facilities available Biosphere: Available Expert: Culture Points for Independence: Only one can be used every 2 real-time hours Satellites: Only some facilities available Biosphere: Available Satellite Facilities: Standard and above: Space Elevator (100,000,000, 36 hours) Standard only: Soletta, Sky Farm, Lagrange Academy, Orbital Scanner (50,000,000, 24 hours) Expert only: Planetary Defense Network (50,000,000, 24 hours)

2026.08.16 PM 11:26 · View Count 5

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PIONEERLv.37

name0001less

Update History (Differences Added via Comments)

8/29: Corrected errors regarding the space elevator again (should be none now... hopefully) 8/27: Added image for Satellite Facility 4 8/26: Corrected errors regarding the space elevator again Removed unnecessary " " (spaces) from the bulletin board title 8/23: Corrected the description about the space elevator as it was wrong 08/16: Added information about the FFI event to "About Each Faction 2 (Overview)"

2026.08.16 PM 8:15 (Modified) · View Count 27

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PIONEERLv.37

name0001less

Mid-game Strategy 2 (Gaia, UNSA)

UNSA: Once terraforming is complete, population limits will be lifted, so build new outposts and construct many spaceports there. Don't forget to build facilities to lower the atmosphere, as it will affect the atmospheric level if left unchecked. Then, once you have surplus funds, expand your outposts further. Eventually, as city populations grow, birth rates will exceed immigration. At that point, you can assign governors to those cities to accelerate population growth. The game is cleared when the total population of the planet reaches 500,000,000.

2026.08.16 PM 5:07 (Modified) · View Count 11

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PIONEERLv.37

name0001less

Mid-game Strategy 1 (Gaia, UNSA)

These factions need to terraform, so it takes a considerable amount of time. Build your bases on the highest ground possible. Research from the spaceport to the dome proceeds similarly to other factions, and you'll advance with one or two domes. (Note for Gaia: you can't build new facilities until level 2.) Generally, proceed in the order of Atmosphere → Temperature → (Water, Oxygen) → Biomass. Be careful, as water and oxygen won't increase if there's no atmosphere at all. Once plants can inhabit the planet, build a second base, a dome, and then build nothing but coral reefs to rapidly increase biomass and enable human survival. At this point, even if your domes are destroyed, there's no risk. Gaia: While it's generally best to advance one element at a time, you can also terraform in parallel by activating multiple facilities simultaneously. Also, stopping around the lower to middle range of 'paradise' allows you to prepare for unexpected random events. (This is because random events have no negative environmental impact.) Adjust facilities to avoid significantly overshooting your target due to sleeping in, or utilize the pause button. To be continued

2026.08.16 PM 4:22 (Modified) · View Count 14

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PIONEERLv.37

name0001less

Mid-game Strategy (Hephaestus, Horizon, FFI)

These factions can be cleared without terraforming. Therefore, let's prioritize research related to habitation. With 500,000 people (1,000,000 is also fine), you can achieve this in a single city, so there's no need to build other bases. Horizon, FFI: First, use the funds from mines to research all the way to the spaceport. The spaceport offers the best funding efficiency among facilities, allowing you to earn enough for the next research. Next, research up to the habitation dome. Once research is complete, build domes for 500,000 people (5 for beginners, 7 level 2 domes for standard). (If you have surplus funds, you can build extra domes as a buffer against explosions.) Reaching 500,000 population yields 12 culture points. Collect the remaining 8 points through random events, achieve each faction's goals, and you win. Hephaestus: It's a bit different for Hephaestus. Since you need to achieve an environmental level within ±5% of the original, aim to build the transportation network instead of the spaceport. After that, build domes. If the planet has an atmosphere, you'll need to research water depletion and other factors.

2026.08.16 PM 3:14 · View Count 6

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PIONEERLv.37

name0001less

About Each Faction 2 (Overview)

Horizon: A faction whose victory condition is to achieve a final credit count of 1,000,000,000c or more, with their main goal being profit rather than terraforming. They primarily experience positive events, such as profiting from investing in or acquiring companies, and establishing subsidiaries. Of course, if you want to earn even more, you can mine palladium and rhodium, strike it rich in the mines, and then create new mines to play the game by earning aggressively. FFI: A faction that aims to research all technologies. They are in conflict with Horizon, so if you don't buy and acquire their patents, your already time-consuming research will take even longer. Fortunately, the patent costs themselves are very cheap, so unless you accidentally tap them, it won't be a significant negative. Conversely, there are times when a lab (75GP in 24 hours) is lent to FFI for free. However, since it's 24 hours in real-time, the countdown doesn't stop even if you pause the game.

2026.08.15 PM 11:02 (Modified) · View Count 17

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PIONEERLv.37

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About Each Faction 1 (Overview)

Gaia: A faction aiming for a paradise (Paradise in English) with the highest ratings for temperature, atmosphere, oxygen concentration, altitude, and biomass/biosphere (level of life). They are in a hostile relationship with Hephaestus, so related events will occur. Hephaestus: A faction aiming for government independence while preserving the planet's natural state, rather than terraforming. If the environmental level changes by just 5% from its original state, environmental restoration will be required. They are in a hostile relationship with Gaia, but their events do not cause much damage (terrorists are far more troublesome). UNSA: A faction aiming to terraform the planet into a habitable state for humans, with a target population of 500,000,000. Once the planet becomes habitable, the population will increase on its own without units, and at 250,000,000 population, you gain 20 Culture Points, making it seem easy, but it's actually difficult. Events related to the UNSA government include voting events that allow you to shift the planet's management policy by 5% without using Culture Points, and events causing a decrease in funds due to government shutdown crises.

2026.08.15 PM 10:32 · View Count 5

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PIONEERLv.37

name0001less

Early Game Strategy (Beginner, Standard)

The first thing to do is enable silver mining through research, build 4 silver mines, and level them up to 5 (V). On the planet map, pinch out (slide two fingers apart simultaneously) to zoom in, then tap the right edge. The background on the right of the aerial view of the mine placement location will become transparent, making it a bit easier to grasp the general area. Next, build your base. If you don't build a base here, random events won't occur at all. For factions that require terraforming, be mindful of the sea level, or your city might get flooded later (the same applies to mines). If flooded, they are completely destroyed without a trace, so be careful. Once the base is established, build one more habitation unit. This is because units can be destroyed by Venusian pressure, fires, or earthquakes. If all units in your base are destroyed, it becomes a ghost town, and all the city's culture disappears. Your income will significantly decrease, so you'll need to maintain at least two units going forward in case of destruction.

2026.08.15 PM 10:03 · View Count 5

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PIONEERLv.37

name0001less

Difficulty Differences 1

This game can be played with multiple difficulty settings. We will explain the comparison of how other difficulties change when Beginner is set to 1x, and the functions that can be used. Beginner: Starting Funds: 10,000,000 Research Time: 1x (15 minutes) Construction Time: 1x (7 minutes 30 seconds) Mine Income: 1x Time until mine depletion: Approx. 166 hours 40 minutes Maintenance Cost: 0 Time reduction with GP: 1 point every 20 minutes Standard: Starting Funds: 10,000,000 Research Time: 4x (1 hour) Construction Time: 4x (30 minutes) Mine Income: 0.5x Time until mine depletion: Approx. 55 hours 30 minutes Maintenance Cost: 500x (Facility Level) per Grade 1 Time reduction with GP: 1 point every 20 minutes Expert: Starting Funds: 5,000,000 (10,000,000 on Earth only) Research Time: 4x (1 hour) Construction Time: 4x (30 minutes) Mine Income: 0.5x Time until mine depletion: Approx. 55 hours 30 minutes Maintenance Cost: 500x (Facility Level) per Grade 1 Time reduction with GP: 1 point every 15 minutes

2026.08.15 PM 5:56 (Modified) · View Count 10

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