攻狂血桜
Speaking of PlayStation
Only the first-gen early model PS is missing. I pre-ordered it on release day and picked it up at Mokibakan on my way home from work. Back then, there weren't game shops like there are now, they were toy stores. Instead of taking the package to the register, you'd tell the clerk the title name and they'd get it for you... Buying titles I was a bit hesitant to say was a high hurdle lol I had to say, "Please give me Puzzle de Puyo Puyo in video form." PS console and Ridge Racer. I was hanging out at Namco's direct-managed Carrot House, obsessed with Ridge Racer. When I heard I could play it at home, I had no choice but to buy it. However, unlike the arcade version... counter-steering in corners was difficult. The DX cabinet had an H-pattern shift with a clutch. Overheating and countermeasures. Articles came out saying it would overheat or get major scratches on the disc. Since there were no cooling fans, only a heatsink, it was said to happen easily if placed in poorly ventilated areas like TV stands. I looked for a 9V from the power board... 5V was for RF, 12V was probably for the drive? I made it a forced air-cooled spec using two small fans and a Tamiya craft switch. The disc scratches, I think, were probably due to some disc holding defect. It was said that placing it vertically could avoid this... character limit
2026.09.15 PM 4:57 · View Count 17
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攻狂血桜
AuthorI wonder if later PlayStations also allowed for vertical placement? Games before the PS era often used pixel art, so maybe games using polygons came out from various manufacturers? Like a mahjong game with polygonal characters, it was quite something.

