PlayioPlayio

주술회전 팬텀 퍼레이드

Est. 24.12.06 ·

119

RNG_GODLv.100

핑구농담

Gacha Pull Dilemma...

If I were going all-in on spending, I wouldn't mind, but spending ambiguously makes hitting pity feel like a burden...

2026.08.11 PM 1:22 · View Count 17

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PLAYIO_VETERANLv.59

HollowPurple

0.2 Gojo Recommended Party Composition

The party comp I use most in actual combat is 0.2 Gojo, Geto of the Cause, Yamiwa, and Miguel, with Awakened Nanami as a sub. The core of this comp isn't about stacking multiple dealers, but rather maximizing buffs and debuffs to push Gojo's firepower to the absolute limit. With Geto of the Cause and Miguel weakening enemies and Yamiwa supporting Gojo's damage, Gojo alone can handle almost all the main damage in most battles. If I had to swap someone out, I'd usually remove Yamiwa first. If you have Anniversary Itadori, you can use him in Yamiwa's spot for a dual-dealer setup with Gojo. When 0.2 Gojo 'retires' after using his ultimate, Awakened Nanami from the sub comes in, inherits the buffs Gojo left and the enemy debuffs, and takes over for follow-up damage. After awakening, Nanami's own performance significantly increases, making him a good fit for the cleanup role after Gojo's departure. The biggest advantage of this comp is the uninterrupted damage flow from the start until after Gojo's retirement.

2026.08.10 PM 10:48 · View Count 6

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PLAYIO_VETERANLv.59

HollowPurple

Comprehensive Guide to Using 0.2 Gojo

The reason 0.2 Gojo is even more insane is that he's not just strong in specific content. In Score Attack, if he's the 'Eternal' attribute, he takes the main DPS role. Even with other attributes, if his ultimate gauge is full during a break, he can immediately use 'Infinite Void' to apply debuffs, and then after his turn, boost allied firepower for the next dealer. This is even more noticeable in high-difficulty 'Eternal' attribute Technique floors. Floors that originally took a long time or were impossible to clear can now be cleared quickly after adding 0.2 Gojo. He actually cleared the Cursed Spirit Sweep HARD and cleared Floor 89 of the Phantom Skyscraper in 14 turns, dealing approximately 70.79 million damage alone in that battle. Furthermore, his auto-skill prioritizes his fast-animation AoE 2nd skill, quickly finishing repetitive content like Domain Expansions. When paired with other characters, their attack animations can actually slow things down, so I run 0.2 Gojo solo. He shows top-tier performance in Score Attack, high-difficulty content, and auto-farming, all in different ways.

2026.08.10 PM 10:47 · View Count 208

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PLAYIO_VETERANLv.59

HollowPurple

0.2 Gojo 2nd Awakening & Memory Scent Recommendation

While 0.2 Gojo is already incredibly powerful with just his base form, I highly recommend awakening him to his second tier if possible. Unlike most characters, 0.2 Gojo gets a significant 10% stat boost at his second awakening, which is very noticeable for a damage dealer like him. For Memory Scents, you'll want to use both 'Unavoidable Moment' and 'Annoying Invitation Refused.' Since I don't have Anniversary Itadori, I use 'Unavoidable Moment' much more often. After the first Black Flash, his Black Flash and Critical hit rates increase, making it easier to land subsequent Black Flashes, which synergizes well with his 1st skill spam playstyle. Conversely, if you're fielding another strong Black Flash damage dealer like Anniversary Itadori, you can give 'Unavoidable Moment' to that character and equip 'Annoying Invitation Refused' on Gojo. 'Annoying Invitation Refused' provides a high CQC buff and an ally-wide damage increase under the 'Eternal' condition. Furthermore, after 8 turns, when the equipped character leaves the field, it also recovers ally main stats, making it a great fit for Gojo. In summary, aim for the second awakening, and choose your Memory Scent based on whether you have other Black Flash damage dealers in your party.

2026.08.10 PM 10:44 · View Count 4

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PLAYIO_VETERANLv.59

HollowPurple

0.2 Gojo Practical Operation Guide

0.2 Gojo's operation method is really simple considering his performance. I use skill 2 on turn 1, and only use skill 2 until turn 2 when I want to stack more critical hit resistance reduction to aim for a Black Flash. After that, I basically spam skill 1 until turn 11. Around turns 5-6, buffs/debuffs are sufficiently stacked, and there's a high chance a Black Flash has triggered at least once, so his firepower really goes wild from this point. Even if the ultimate gauge fills up early, I don't use it right away. Using the ultimate means he 'goes home' (is removed from the field), so the basic strategy is to attack with skill 1 for as long as possible until the forced Domain Expansion on turn 11. However, if the enemy is about to use their ultimate, it's an exception. In that case, I might use the ultimate early to bind the enemy with Infinite Void. You don't need any special preparation even if you get a break; just keep using skill 1. I've never used skill 3 in practice. Early on, skill 2, then spam skill 1, and use the ultimate as late as possible. That's all you need to remember.

2026.08.10 PM 10:40 · View Count 6

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PLAYIO_VETERANLv.59

HollowPurple

Current Phantom Parade Overwhelmingly Strongest Character: 0.2 Gojo

If I had to pick the first character you should pull in the current Phantom Parade, I'd absolutely go for 0.2 Gojo. My Gojo isn't even max limit broken, just 2 limit breaks, but once buffs/debuffs stack around turn 5-6, his skill 1 hits for about 10 million. In a break state, if Black Flash procs well, it's 17-20 million, and I've seen 25 million on rounds where Black Flash hit 4 times. His ultimate usually hits for 50 million, and in break state, it goes up to 70-80 million. What's crazier is that he's already damn strong even without Black Flash procs. Once Black Flash starts hitting, the firepower goes to a whole other dimension. He's strong in both single-target and multi-target fights, and the synergy with break is insane, making him hard to replace even as just one damage dealer. His operation isn't complicated either; once the initial setup is done, just pressing skill 1 melts bosses. If he's this good at 2 limit breaks, not even max, I think that says it all. He's the character you need to secure first based on current standards. Don't think, just pull.

2026.08.10 PM 10:39 · View Count 23

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PLAYIO_VETERANLv.59

HollowPurple

The 'Huiyu' characters are back!

As I mentioned in the guide for Awakened Gojo last time, definitely don't pull for them...

2026.08.10 PM 10:27 · View Count 7

0
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PLAYIO_VETERANLv.59

HollowPurple

Lost another 16,000 won...

I got the new pickup remnant, so I guess I have to do some mental gymnastics lololol

2026.08.10 PM 7:11 · View Count 14

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PLAYIO_VETERANLv.59

HollowPurple

Awakened Gojo vs. Purple Gojo: Who to Use in Different Situations?

Both characters have insane firepower, but their uses differ. Purple Gojo's basic strategy is to use skill 1, boost firepower with skill 2 on turn 6, and then use Purple on turn 7 with "Beyond". If a break occurs first, you can use the ultimate skill before turn 7. Even though the ultimate skill is an area attack, it can deal 40-50 million damage based on break, making it strong in short battles and against multiple enemies. Furthermore, with the constant "Infinite Void," most attacks are nullified, and even if you occasionally get hit by an attack that ignores nullification, your base HP is so high that you're virtually unkillable before leaving on turn 7. However, leaving after turn 7 is critical in long battles. On the other hand, Awakened Gojo has a long warm-up and is much harder to operate, but as "Student Gojo," there's no forced departure. You can repeat the Aka and Purple cycles, showing its true value in single-target long battles. Based on 5-awakened Purple Gojo and 2-awakened Awakened Gojo, Purple Gojo is better for quick fights or facing multiple enemies, while Awakened Gojo is better for long, single-target boss battles.

2026.08.09 PM 10:36 · View Count 79

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PLAYIO_VETERANLv.59

HollowPurple

Awakened Gojo Build Guide! Awakening, Skills, and Recollection Relic Recommendations

When properly utilizing Awakened Gojo, the build priority is quite important. For Awakening, we recommend going up to 2-Awakening if possible. Your stats significantly increase at 1-Awakening, and unlike regular characters who receive their initial main power at 2-Awakening, Gojo gets an additional 10% stat boost, making the damage difference quite noticeable. For skills, we recommend prioritizing the 2nd skill, Aka, and the Ultimate first, followed by the 3rd skill. The 1st skill is rarely used in actual combat, so you can level it up later if you're short on resources. The recommended Recollection Relic is 'Pride'. Awakened Gojo isn't just strong with his Ultimate; his 8-stack Aka also deals immense damage. Therefore, 'Pride,' which can boost the firepower of both Aka and Murasaki, is a better fit than relics that solely focus on the Ultimate. I've tried 'Beyond' in the past, but the Aka damage felt too wasted, so I ended up using 'Pride'. With 'Pride,' use it immediately whenever the cooldown is ready, and if possible, try to time its effect with Murasaki's activation. To summarize, just remember: 2-Awakening, prioritize Aka/Ultimate, and use 'Pride' as the relic.

2026.08.09 PM 10:35 · View Count 27

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