주술회전 팬텀 퍼레이드
Est. 24.12.06 ·
119
HollowPurple
Lightly spent $20
As always, I don't have high expectations lol. Just trying to get some points, haha.
2026.08.25 PM 11:02 · View Count 3
HollowPurple
Current Pickup Summary: So, Who Should You Pull For?
Based on the current pickup banner for base copies, I'd rank them as follows: Bingo > Sugumi > Subara > Sutadori > Classic Nanami > Classic Shoko > Kakugo. Bingo and Sugumi are highly prioritized because they remain useful even if your main dealer changes. For Subara and Sutadori, you absolutely need to consider if you have alternatives. If you have Eiyuta, Subara's priority slightly decreases, and if you have 0.2, Sutadori's priority also goes down a bit. The classic trio is quite good: if you have none of them, the total pickup rate is 1.5%; if you have one, it's 1% for the remaining two. You can even choose one you want if you reach 250 pity points. Conversely, if you have two, sniping the last one at 0.5% is definitely tough. If you already have all three, there are no new characters, and it's essentially for dupes, so there's little reason to pull on this banner first, especially with future limited banners coming. Also, strong reruns like Kurota, Kuroto, 0.2, Hensal, and Fugask are still ahead. Instead of spending all your currency on the current pickup, I recommend prioritizing roles your account lacks and saving for future banners.
2026.08.25 PM 10:41 · View Count 5
HollowPurple
The Classic Trio's 3rd Pick: Why is Kaku Go Last?
Currently, Kaku Go is ranked 7th in the pickup banner. It's not that Kaku Go is weak. With skill 2's Aka, you build up the core of your main damage, and at 8 stacks, the spell power increases up to 210%. When entering 'Unique Domain', Aka also gets stronger from 650% to 750%, and with skill 3's 60% damage dealt stacked, the high damage potential of landing an 1800% Murasaki at the end is also high. Since it's a student, Gojo, there's no 'going home' (meaning no cooldown/limited use), and after Murasaki, depending on the remaining Unique Domain turns, the gauge increase also goes up, speeding up preparations for the next cycle. However, since Unique Domain lasts 8 turns, you need to match the stacks and damage timing, so the warm-up is long and it requires skillful play. Still, with 3 turns of invincibility at the start and the ability to reapply invincibility with skill 3, and even resurrection outside of Unique Domain, surviving is comfortable. The problem is the gacha. If you're only aiming for Kaku Go, it's a 0.5% sniper rate, and there are many subsequent limited banners, so it feels like a waste to go in solely for Kaku Go. It's better if you get them while aiming for Nanami or Shoko.
2026.08.25 PM 10:40 · View Count 7
HollowPurple
Classic Trio's 2nd Pick: Is Shoko Still Viable?
The current 6th pick in the banner is Classic Shoko. Shoko's 2nd skill boosts allies' physical and magical abilities by 65% each for 3 turns. If stacked three times within 3 turns, it reaches a maximum of 195%, making her buffs incredibly strong on their own. She's also the only healer in the 'Yasok' category, which is a significant plus. Her 3rd skill heals one ally for 40% and an additional 5% for 3 turns. Her ultimate heals all allies for 15% and an additional 10% for 2 turns. The ultimate also comes with a 65% physical/magical buff and activates before other attacks, allowing for immediate buffing even during burst turns. She also mitigates debuffs and poison, making her reliable in high-difficulty content. With both strong buffs and healing, it's great that she's effective even at base rarity. She's not a character who requires specific breakthroughs to perform well. However, aiming solely for Shoko has a 0.5% drop rate, and there are more limited banners coming up. Therefore, separate from her performance as a character, she's currently ranked 6th in the banner and second only to Nanami among the 'Classic Trio'.
2026.08.25 PM 10:39 · View Count 3
HollowPurple
The OG Trio's Top Pick, Is Nanami Still Viable?
Among the OG trio, I consider Nanami to be the best. Nanami's core strength lies in continuously stacking damage buffs for the entire team. She primarily uses her Skill 2 repeatedly and mixes in Skill 3 when it's off cooldown. Since both skills attack while applying buffs, there are no wasted turns. Especially during burst damage phases, stacking buffs can increase damage by up to 240%. It's also beneficial because she buffs both physical and magical abilities, allowing for flexible buff management with other supporters. Utilizing ultimate skills further enhances her support capabilities. However, with the introduction of strong supporters like Bingo and Pyeongsal, she's no longer as dominant as she once was. Plus, if you're missing just Nanami, she's a tough character to pull, with a 0.5% rate. Still, her performance is more than enough to be considered viable, and among the OG trio, she's the one worth prioritizing first.
2026.08.25 PM 10:39 · View Count 5
HollowPurple
The Classic Trio Banner: Should You Really Skip It?
The classic trio banner features Nanami, Shoko, and Kakugo all together. Since each has a 0.5% pickup rate, it's harder to get a specific character you want compared to a solo banner with a 0.7% rate. It's especially tough if you already have two of them and are trying to get the last one.. On the other hand, if you have none of them? That's a different story lol. Combined, their pickup rate is 1.5%, meaning any pickup character you get will be new. Plus, if you fill up your pity to 250, you can directly choose and get the one you want among the three. Even if you have two of them, the rate for new characters is 1%, which isn't bad. So, if you have none or only one of them, it's definitely worth considering. However, if you already have all three, this banner is essentially for getting duplicates, and there's little reason to pull now when limited characters are coming up. Besides, Nanami and Shoko still have their uses, so you don't necessarily need to skip them just because they're older characters.
2026.08.25 PM 10:38 · View Count 8
핑구농담
Panic Shopping
When can I finally give up on trying to break even with gacha pulls... Every time I hit the ceiling, I just lose my mind.
2026.08.24 PM 12:40 · View Count 5
HollowPurple
Current 4th Pickup Priority: Is Sutadori worth it even with 0.2?
The current 4th pickup priority is Sutadori. Sutadori is a permanent melee dealer who, centered around her 3rd skill, triggers a black flash to enter a 'Zone' and then continues to maintain enhanced firepower. Her 3rd skill is not only powerful but also has good break performance, making it useful in high-difficulty content. Her ultimate skill guarantees a black flash, making it easy to enter or maintain the 'Zone'. While there's 0.2 in the same permanent melee category, they don't have exactly the same role. 0.2 unleashes overwhelming firepower within a 11-turn limit and then exits, whereas Sutadori doesn't exit and can continue dealing damage in long battles. However, when considering pull priority, it's hard to ignore the existence of the incredibly powerful permanent melee dealer, 0.2. She is also more replaceable than characters who add new support roles like Bingo or Sugumi. Even with just one copy, she's quite strong, and she becomes significantly stronger at 3 stars. However, for the current banner, I recommend prioritizing the first three characters.
2026.08.23 PM 10:21 · View Count 6
HollowPurple
Currently 3rd in pickup priority, is Subara still worth pulling for?
Subara is currently the 3rd priority in the pickup banner. Subara's strength lies in the short preparation time needed to unleash high damage. After gaining buffs with skill 2 initially, continuously using skill 3 allows for high AoE damage with easy operation. If your main damage dealers are lacking, you can mix in skills 1 or 2. Especially as a strong persistent magic AoE dealer, Subara excels in battles with multiple enemies. The more debuffs applied to enemies, the higher her own damage output becomes. This advantage is more pronounced in parties with good debuffers. Conversely, without sufficient debuffers, reaching maximum damage potential can be difficult. If you already have Eiyuta and sufficient persistent magic units, her priority might decrease slightly. However, Eiyuta excels in single-target and long battles, while Subara shines in quick setups and AoE combat, so they aren't entirely interchangeable. Her core performance isn't tied to special breakthroughs, meaning she's usable from the first copy. If you're lacking persistent magic units or AoE dealers, she's definitely worth considering.
2026.08.23 PM 10:20 · View Count 6
HollowPurple
Why Sugumi, Currently the 2nd Pick in the Banner, Is Built to Last
Sugumi is currently the second-highest priority pick in the banner. The core of Sugumi's kit lies in her Skill 2, which significantly boosts both Cursed Tool and Sorcery damage taken by enemies. Since it doesn't discriminate between Cursed Tool and Sorcery, she can be paired with any Cursed Energy attribute dealer and even supports hybrid dealers effectively. Furthermore, by lowering critical resistance, she synergizes well with characters aiming for critical hits or techniques like Black Flash. She's also easy to operate. The basic rotation is to continuously use Skill 2. When your main damage output is lacking, you can use Skill 1 to extend the turn of existing debuffs, conserve your main damage, and then return to Skill 2. This makes it easy to maintain debuffs with less strain on your primary damage dealers, and her core role rarely gets interrupted in actual combat. Another major advantage is that she doesn't favor either Cursed Tool or Sorcery teams exclusively. Even if stronger Cursed Energy attribute dealers are released in the future, she's likely to be used alongside them to make them even stronger, rather than competing with them. While she might not be a jack-of-all-trades like Bingo, her core role as a debuffer is complete from the start, making her a high priority in the current banner.
2026.08.23 PM 10:20 · View Count 7

