PlayioPlayio

냥코 대전쟁

Est. 24.12.06 ·

1.5K

CREATOR
Lv.52

근본이

All flying enemies are now my prey

I've successfully evolved Windy to stage 4. Surprisingly, it's wearing clothes this time compared to stage 3(?) Here are the main changes and specs for the stage 4 evolution: 1. Stat Change: Increased from 'Super Damage' (4x) to 'Extreme Damage' (5-6x). 2. Range Increase: Range increased from 450 to 510. 3. Cast Time Reduction: Attack cast time reduced to 1.7 seconds. Or so I've heard. Now I can deal over 900,000 burst damage to flying enemies, so no flying enemy will be able to stop me(?)

2026.10.11 PM 1:59 · View Count 31

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PLAYIO_VETERANLv.81

무능이

My XP!

I used it all to go from level 1 to level 20 ㅠㅠ

2026.10.11 PM 1:37 · View Count 20

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PLAYIO_VETERANLv.13

가오오82

Rurouni Kenshin Himura Kenshin True Form 3

True Form 3 Stats: HP: 70,000 Attack: 41,600 > 166,000 DPS: 4,989 > 19,992 Attack Frequency: 8.33 sec Attack Animation: 0.5 sec Range: 435 (200 ~ 800) Long-range Area Attack Massive damage vs. Floating & Alien Immune to Waves & Freeze Evaluation: It's so good I expect it to rank 3rd. The main reason I'm giving it a high score is its effectiveness against Floating enemies. In Nyanko, even though there are many anti-Floating units, most of them are trash, which is why this one gets a high score. Also, its attack increased by 40,000 while HP remains the same. With an attack power of 160,000, it delivers area damage. Honestly, it would be terrible against other traits, but it's good because it's effective against Floating. Furthermore, it now has long-range, hitting up to 800 units with 160,000 area damage. It newly gained freeze immunity, and I expect it to rank around 3rd or even 2nd in the Rurouni Kenshin set. It would be awful against other traits, but again, that's because it's an anti-Floating unit. 160,000 damage, 800 range, area attack. And its attack animation is 0.5 seconds, reduced by 0.4 seconds. However, its backswing increased by a whole 3 seconds. But it's worth it. I wonder what kind of evaluation it will receive.

2026.10.11 PM 1:19 · View Count 14

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CREATOR
Lv.52

근본이

Info) The current 120 million download gacha has no guaranteed pull.

If you're aiming for Rokkomi, it seems like using your Retti would be a good idea. Save your Cans for the upcoming Rurouni Kenshin and other collaborations (Saito Hajime is broken, so you should definitely pull for him..!). ※If you're looking for guaranteed pulls, they will be available after October 16th, so start using your Cans then.※

2026.10.11 PM 1:10 · View Count 35

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PLAYIO_VETERANLv.13

가오오82

Rurouni Kenshin Shinrele Hiko Seijuro

HP: 95200 ATK: 41650 > 250,000 DPS: 5866 > 35,000 Range: 460 Speed: 12 Hitback: 3 Attack Interval: 7 sec Recharge: 130 sec Cost: 4650 Area Attack "Rise, my sword's ultimate damage!" Must stop for 2.4 seconds Barrier Breaker Slow, ATK Down Immune Evaluation: HP is below average, but the ultimate damage is quite threatening. ATK is 250,000 and range is 460, which is average. DPS is also 35,000, wow. Attack interval is 7 seconds, but recharge is average. Cost is also average. In short, it deals 250,000 damage in an area attack from a range of 460. Due to its area attack, it can actually be considered better than Izanagi against "Rise, my sword's ultimate!" opponents. It's so good it could potentially dethrone Hajime Saito in the Rurouni Kenshin rankings.

2026.10.11 PM 1:06 · View Count 16

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PLAYIO_VETERANLv.13

가오오82

Rurouni Kenshin New Character Shishio Makoto

Stage 1, 2 Specs: HP: 199500 > 488750 Attack: 16150 > 29070 > 58140 DPS: 4038 > 7268 Range: 350 (-320 ~ 500) Move Speed: 10 Hitback: 1 Attack Freq: 4 sec Recharge: 324 sec Cost: 5550 Immune to Curse, Slow 50% chance to slow for 2 sec Attack x2 when HP is below 30% Explosion Immune to Wave, Explosion Evaluation: With 480k HP, he can tank, but his attack is very low. Even with attack buffs, his average DPS is lower than "Maemae-sensei", his survivability is low, and his recharge time is 5 minutes. He has a 50% chance to slow for 2 seconds and has Explosion. Therefore, his attack power is at most 100k, the cost is too high, he can only tank, and waiting for 5 minutes is too awkward. So, although he's a tank, using him is worse than using Hades or Emma. By the way, his attack animation resembles Rengoku from Demon Slayer.

2026.10.11 PM 12:52 (Modified) · View Count 11

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PLAYIO_VETERANLv.13

가오오82

Rurouni Kenshin New Character Shishio Makoto

Lv 1, 2 Stats: HP: 40800 ATK: 37485 DPS: 5651 Range: 450 Move Speed: 10 Knockback: 5 Attack Interval: 6 sec Recharge: 104 sec Cost: 3150 Triple Area Attack 'Heaven' and 'Sword' skills inflict Slow for 2.5 sec, 'Attack Down' for 4 sec Evaluation: HP is quite terrible. When we say terrible, it's usually around 70k, but this one is 40k. ATK is also too low at 37.4k, and the range is average at 450. Movement speed isn't fast either. Knockback is relatively high, which helps survivability. The attack interval is a whopping 6 seconds. Recharge is fast, and the cost is cheap. Triple area attack for damage distribution. Also, the 2.5 sec Slow from 'Heaven' and 'Sword' is quite good crowd control, and 'Attack Down' for 4 sec is suitable for a supporter. However, the stats are too low; it's a character that dies with a single hit. Since it's cheap and has a short cooldown, isn't it okay? Honestly, there's not much to evaluate. Honestly, it's good, but it feels like a weaker version of Bakutama.

2026.10.11 PM 12:35 · View Count 5

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PLAYIO_VETERANLv.13

가오오82

Rurouni Kenshin New Character Yukuzan Anji

Tier 1 & 2 Stats: HP: 153000 Attack: 28050 DPS: 3060 Range: 360 (-320~450) Speed: 8 Knockback: 2 Attack Frequency: 9.17 sec Recharge: Approx. 150 sec Cost: 5250 Omnidirectional Single Target Attack Red, Yellow Critical Damage Guaranteed Knockback Lv.3 Wave (732.5) Knockback, Attack Down Immunity Review: Finally, trash has arrived. The HP is 150k, which isn't bad. Attack power with critical damage applied is around 110k. Normally, critical damage reaches 200k, so this is a pathetic half of the average damage. The DPS is 12k, which is okay, and the speed isn't fast. Low knockback and an attack frequency of 9 seconds, rivaling Akira's. Recharge is average at 147 seconds. The cost is 5250, which is comparable to DM, and it's useless because it's single target. The only decent thing is the omnidirectional attack with a hit rate from -320 to 450, and the Guaranteed Knockback Lv.3 wave has a range of about 730. Therefore, despite being single target, it reliably deals around 130k damage in a range-like attack up to 730. Plus, it has Knockback, making it stable for line holding.

2026.10.11 PM 12:26 · View Count 2

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PLAYIO_VETERANLv.13

가오오82

15.7 Ultra Souls 12th Line New Characters Summary

1. Ultra Souls 12th Line Characters First Form Stats: Name: Inaba's White Rabbit HP: 37400 > 93500 Attack Power: 7650 > 13770 > 41310 DPS: 3187 > 5737 Range: 250 Speed: 12 Knockback: 2 Attack Frequency: 2.4 sec Attack Animation: 0.57 sec Production Time: 11.2 sec Cost: 975 Area Attack Against Angels, Aliens Massive Damage, 15% chance for Critical Hit, Production Cooldown -75% on every even production. Evaluation: As expected from Ultra Souls, the first form is a spammable unit and feels like trash, but its Massive Damage against enemy traits is quite good. For a 975 cost unit, its attack power reaches over 40,000 when Massive Damage is active and a Critical Hit occurs (13370 + Critical Hit). Of course, the critical hit chance is too low. With HP reaching 90,000 when Massive Damage is active, it has excellent HP for a spammable unit. Its DPS is lower than the 'Mamme' from Chapter 3 of the Empire of Cats. Second Form Stats: Name: Mega Shark VS White Rabbit HP: 93500 Attack Power: 37400 DPS: 6561 Range: 380 Speed: 20 Knockback: 4 Evaluation: First off, its performance has significantly improved from the first form, but even so, a cost of 4500 is...

2026.10.11 PM 12:06 · View Count 9

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WEED
Lv.9

cjsgofkd

Is this right? ;;;;

I got a cat egg today and didn't even dismantle the +9 cat egg... Why only this one? ;;

2026.10.11 AM 11:26 (Modified) · View Count 13

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