yeon622e
Arlecchino Usage Guide
Arlecchino is a 5-star Polearm Pyro "on-field main DPS". Her banner just ended, but since she appeared in this combat event, I'm writing this guide. For the trial, you'll get her and Clorinde (an Electro shielder). Suitable teammates include characters with consistent Hydro application, ATK buffers, shielders, and resistance reduction debuffers. (Due to Arlecchino's unique mechanics, healers are not very effective.) When enemies appear, the general cycle is: Arlecchino's Skill -> other characters' Skills -> Arlecchino's Charged Attack, then Normal Attacks until her Skill is off cooldown. Arlecchino's Elemental Burst is her "only healing skill" during combat, so unless you're C6, save it for when your HP is low and you're in danger. For weapons, if you don't have her signature weapon, "Crimson Moon " can be a very good alternative. If you truly have nothing else, "Staff of the Scarlet Sands" is also a decent option. If you want to understand her skill better... I'll explain in the comments.
2026.09.28 PM 8:22 · View Count 0
Lv.64
yeon622e
AuthorArlecchino is a character who utilizes a debuff called "Bond of Life." When her skills hit an enemy, they leave behind a red X mark (Blood Debt) on the target. When she performs a Charged Attack, she retrieves this mark and grants herself Bond of Life. The Blood Debt mark strengthens after 5 seconds (or immediately upon application after her C2), and when a strengthened mark is retrieved, it grants a greater amount of Bond of Life. While she has a certain amount of Bond of Life remaining, Arlecchino's Normal, Charged, and Plunging Attacks will convert to unresistible Pyro DMG, and hitting an enemy with a Normal Attack in this state consumes Bond of Life. Bond of Life is typically reduced when healed. Therefore, external healing (except for resurrection during combat) is blocked for her.

