SDガンダム ジージェネレーション エターナル
Est. 25.04.17 ·
429
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Yesterday's Grinding
This was the situation as of yesterday. I'm planning to level up my rank today, so this week I'm grinding to collect development materials for Rosen Zuhl. Successfully maxed out Kshatriya.
2026.08.10 PM 12:48 · View Count 10
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Grinding
And so, I finished my grinding for today~ Unicorn also consumes a lot of development materials~ I'm auto-grinding Normal 7, as the R-rank Double Risel is planned to be the SR-rank Kshatriya or Rozen Zulu. I'm ignoring the SD Gundam event, though. I'll continue to do my best with grinding tomorrow as well.
2026.08.08 PM 10:18 · View Count 7
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Natar Gacha Results Part 6 (Final)
My last 10-pull, the 20th one, ended with a NEW Gundam Mark V and a maxed-out Beginning Gundam~ The UR Natar, which was the pity, didn't show up until the very end. With this gacha, Supporter Noin, who was at 1 dupe, and UR Deathscythe Hell, who was at 0 dupes, both reached max dupes instantly.
2026.08.08 PM 8:02 · View Count 7
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Nataraja Gacha Results Part 5
10-pull #16, it finally came~ Zodiac. 10-pull #17, I received a decree to get EW Epyon maxed out, unit 2. 10-pull #18, the second UR Strike Noir, which I hadn't heard about. 10-pull #19, the second UR Heavyarms and my first Alex from the gacha.
2026.08.08 PM 7:52 · View Count 2
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Nata Gacha Results Part 4
10-pull 12th time: 3 SSRs including the new Char Gelgoog. 10-pull 13th time: Only the minimum guarantee. 10-pull 14th time: Just 2 SSRs. 10-pull 15th time: 3 SSRs, including my first acquisition of Brother Nase.
2026.08.08 PM 7:40 · View Count 3
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Nathak Gacha Results Part 3
On the 8th 10-pull, starting with Captain Lee Home, I got 3 SSRs. That's why the two Blue Frames showed up. The 9th 10-pull only gave me the guaranteed minimum, Ifrit. For the 10th 10-pull, the UR guarantee brought Deathscythe Hell, Zechs's Libra, and Trowa's Heavyarms. In the latter half, the 11th 10-pull gave me Supporter Noin and Deathscythe Hell, wondering if anything else would appear.
2026.08.08 PM 7:30 · View Count 3
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Nataraja Gacha Results Part 2
The 4th 10-pull was the guaranteed Gundam Gremory. The 5th 10-pull got me 4 SSRs, including the new EW Epyon and Zaku II. For the 6th 10-pull, I got a third EW Epyon and the maxed-out Federation Tieren. The supporter Chain is also maxed out! The 7th 10-pull brought my second Deathscythe Hell and maxed out EW Epyon at this point, plus Proto Kempfer!
2026.08.08 PM 7:19 · View Count 1
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Gacha Results Part 1
A bit late, but I pulled the Nataku gacha up to the 200 pity ceiling~ First 10-pull, I immediately got Supporter Noin and Thunderbolt Full Armor Gundam who came through. Also got Zaku Slash from Yzak's unit and Gundam Exes for the first time. Second 10-pull, UR Deathscythe Hell, the acting captain of F91, and Diacca's Black Zaku Phantom. Third 10-pull, Wyvern, the rumored EW Epyon, and Rei's White Zaku Phantom, all first-time acquisitions.
2026.08.08 PM 7:02 · View Count 3
モンジュ
Looking for Party Members!
Looking for someone to liven up our party! Anyone good at talking about Gundam stuff?
2026.08.07 AM 11:04 · View Count 18
ジローラモモ
Strong Enemy Attack: Knight Gundam (Centaur Form) LV20
It's quite a tough enemy. You probably can't beat it on auto. Since the character limit is tight, I'll just give you the key points. The surrounding Ginx III units are fixed turrets, so they won't do anything if you stay 6 squares or more away (they don't move). Knight Gundam has a powerful preemptive attack and an MAP weapon that will absolutely kill you, so the battle is about how quickly you can get close to it. Specifically, place your strongest melee attacker directly above Knight Gundam and defeat it with counterattacks while receiving support defense. At this time, surround it from the left, right, and below with your allied units to trap it. Since it only attacks the unit directly above, any unit can be used for surrounding, whether it's support or durable. In any case, let's aim to get all units into the eye of the storm by dealing with the enemy's Gyan K somehow. If you have the limited UR 00 Raiser, place it as the first unit in the second squad and use its special skill before immediately firing its MAP weapon downwards. Units in the 2nd and 3rd positions of each squad will be within the range of Knight Gundam's initial MAP weapon, so be sure to move them, or they'll be taken out. Also, even though they don't move if they're out of range, the clear condition is to defeat all enemies, so don't forget to deal with the Ginx III units in the end.
2026.08.06 PM 3:21 · View Count 12

