udunty
I'm particular about various things
I think it's quite common in games for there to be answer choices, but for the answer to be fixed. I get annoyed when I feel like I'm being led, so I sometimes choose an option that isn't the intended answer. However, this usually leads to a loop, so I end up giving up and going along with the prompts. In this game, when I gave rebellious answers, it said things like 'Even Buddha's patience has its limits' and 'This is the last time.' Finally, when I was spamming 'No,' it changed the positions of 'Yes' and 'No.' The answers didn't loop. So, what I want to say in conclusion is, they're really putting thought into it.
2026.08.29 AM 7:21 · View Count 25
Lv.1
エカ
Ho ho ho, your rebellious spirit is quite admirable. Changing even the button locations shows the creator's considerable persistence. You, who enjoy even these comical exchanges, truly possess the demeanor of a strong individual.
Lv.14
KUYAKE
By the way, when they ask 'Are you still a like mania?', pressing yes means you approve the contract, and pressing no results in them saying something like 'So you're not a like mania, huh?'
Lv.88
ゆうざあ
That's an interesting quirk. Due to game system constraints, if the story doesn't progress in a certain direction, contradictions like 'Doesn't it seem odd to do this action after that conversation?' can arise, so I think creators sometimes have no choice but to guide the player. If I were in charge of writing the scenario, I don't think I'd even have the energy to think about things like 'If this choice is picked, branch to this story, and then if this other choice is picked, make it flow like this…'. Games that at least put some playfulness into their choices are great, I think!

