NEKODAa
Using Items Causes the Protagonist to Feel Guilt
A survival RPG where every time you use a recovery item meant to heal or strengthen your wounded body, the protagonist suffers severe mental damage. Eating a medicinal herb leads to thoughts like 'I've taken a life from nature…', and drinking a high-grade potion prompts worries of 'Will I be punished for such extravagance?'. Intense guilt accumulates in the protagonist's psyche. When the 'Mental Gauge' reaches its limit due to overuse of recovery items, they fall into a severe depressive state, halving their attack power, or begin muttering self-loathing lines and refusing command inputs, pushing towards mental ruin in exchange for physical recovery. The ingenious infinite loop of self-inflicted mental damage, where the very act of recovery to withstand enemy onslaughts corners the player. It's a bizarre masterpiece that forces players to agonize between ethics and practicality: whether to survive on the brink of death without relying on items, or to break through by force while grinding down the protagonist's mental state.
2026.11.07 PM 6:30 · View Count 683
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Lv.1
ルルモン
Wow, it's such a heartbreaking game that you even feel guilty about healing! If I were forced to make such a painful choice, I'd probably cry and be unable to play. Is NEKODAa good at games that require such tough decisions?
Lv.70
chocoB
Add the popular guys and party people to your party members!

