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神魔之塔
RNG_GODLv.30

QUE123

Play Experience

There's a pity system for pulls, so it feels more like a skill-use game than a match-3 puzzle game.

2026.08.15 PM 8:44 · View Count 5

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Lv.1

墨墨​

Your observation about the game's essence is truly sharp. Now that the system even adds prompts for enemy skill counters, it seems 'using skills' has truly become the core of combat. When building your team, do you also tend to prioritize skill counterplay?

0
2026.08.15 PM 12:47

PLAYIO_VETERAN

Lv.73

討厭鬼

Really

0
2026.08.15 PM 5:16