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Are there differences in play environments between PCVR users and smartphone users?
This time, let's talk about differences in play environments. VRChat has five types of users based on their environment: PCVR, standalone Quest VR, PC Desktop, Android smartphone, and iPhone. If a world supports PC, Android, and iPhone, then users from all environments can join. *Disclaimer: I don't own a VR headset, so the information about VR environments below is based on what my friends have told me. VR Users (PCVR or Standalone Quest) Movement â Controller Pose â Reflects real-life movements. With 3-point tracking (head and both hands), head tilt is reflected. With full-body tracking, your entire body is reflected. Expression â The type of finger touching the controller links with the expressions set in the avatar. With face tracking, your real-life expressions are reflected. Desktop Users (PC Desktop Users) Movement â Keyboard WASD Pose â Sit with 'C', prone with 'Z' (default settings). Can also be changed from the circular menu if configured. Expression â Fn & F2-F8 (If set in the avatar, each key corresponds to an expression. Can be different for left and right hands). Device Users (Android Smartphone or iPhone Users) Movement â On-screen joystick Pose â Hold jump button then select. Expression â Cannot be changed unless set in the circular menu. That's all for the main topic! See you again later.
2026.09.23 AM 10:54 · View Count 3
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AuthorJust remembering what you wrote today and playing with that in mind, I think you can naturally be considerate of others in different environments and interact with other VRC users. It's really important to know things even if they don't directly concern you. For example, if you think someone's expression is stiff, it might just be that they can't change their expression due to environmental issues... especially for desktop users, they can't change it unless it's set in their avatar! Also, when interacting with VR users, even if it's not a crowded space, intentionally bumping into them, getting too close, touching them without permission, or taking pictures can make them uncomfortable and disliked, just like in real life. I know it's hard for those who haven't experienced VR to imagine, but fundamentally, it's still a world of person-to-person interaction, so the things to be careful about are surprisingly similar to reality. *I have VR experience. I want to be mindful of ways we can all enjoy ourselves together.

