클래시 로얄 (Clash Royale)
Est. 24.12.06 ·
391
아진짜짜증난다
vs
Which one is better? Personally, I think Minion Giant..
2026.09.11 AM 8:03 (Modified) · View Count 7
2026.09.10 PM 11:32 · View Count 6
pjs70707
Suggestions for Clover Improvement
I wanted to talk about suggestions for Clover improvement in the post I wrote today, but due to the 500-character limit, I'm leaving them here. 1. First, I think they need to apologize to the users. Stop picking fights, stubbornly replying to user comments to argue back, or just making excuses in apology videos... I believe they need to show sincerity first. 2. Heroes and the over-balance issue are already done deals. So, I think they need to communicate with users even now and create the content users want. 3. Event System Repetitive events are too boring... I think there's a need for some change. Thank you for reading my short post!
2026.09.10 PM 11:02 · View Count 4
pjs70707
Problems with Clash Royale's Operations
Today, we're going to discuss the operational issues with Clash Royale. I'll cover everything from why the community sentiment has tanked recently to potential improvements! (This is just my personal opinion, so please read it lightly) First off, Clash Royale is a tower defense strategy game. A characteristic of these games is that as they age, they become stagnant and repetitive. Therefore, you need to introduce variables to keep the game enjoyable. So, what did Supercell do? They introduced Evolutions. In mid-2023, they added Evolutions to create variables. While the initial reaction was poor, player engagement gradually increased, right? However, this is when the problems started to surface. The same old repetitive cycle. 1. Release overpowered cards. 2. Nerf them after the season ends. Even with this approach, since there aren't many alternative games, the player base would naturally grow, but? Well... as you all know, they released Heroes, which everyone opposed, leading to this situation. Even after that, they didn't nerf Hog Rider or address the over-powered issues. Instead of apologizing, they engaged in a tug-of-war with the users, which is quite... I just rambled on pointlessly, but thanks for reading.
2026.09.10 PM 10:25 (Modified) · View Count 94
2026.09.10 PM 10:19 · View Count 7
떡상레스기
(Alt Account) Reached 1003 points in 2v2 League
My alt account gives fewer points in 2v2 league, probably because its trophy count is lower.
2026.09.10 PM 9:04 · View Count 5
2026.09.10 PM 6:51 · View Count 7
떡상레스기
(Main Account) Reached 1500 Points in 2v2 League
At first, I kept losing when I started 2v2 and it wasn't fun, but it's become enjoyable as I started winning lol
2026.09.10 PM 6:34 (Modified) · View Count 9
ach1221
Clash Royale Growth
In Clash Royale, don't level up other decks. Max out one deck first, then play with other decks. If you try to level up multiple decks, you'll lose because you'll be underleveled the higher you go,,,,,
2026.09.10 AM 8:06 · View Count 3
pjs70707
Clash Royale New Card Minions Evaluation
Looking at the stats first, Damage 189, HP 1817 Attack speed 1.5 seconds Range 4 tiles, it's a win condition unit. The HP is similar to the Knight, it loses about 2/5ths of its HP to Fireball, and is left with just enough HP to fully defend against a Rocket. Cards that can fully defend against it are limited to the Hunter, Goblin Giant, Lightning Tower, and Inferno Tower, and... With its long range and high HP, it's quite good for a 4-elixir card. It's only been a day since its release, but it's already starting to show up in Grand Challenges and ladder matches. As you can see from the picture, regardless of pick rate, the win rate is unbelievably high.... In my personal opinion, once people study it a bit more, its pick rate will skyrocket and it will dominate the game. Conclusion: Its stats are too good, it's likely to get nerfed.
2026.09.09 PM 11:36 · View Count 5

